Unity 02

This week, we had more Unity tutorials. They were thankfully longer than last weeks. 

In this tutorial, we had to create folders so that whatever setting was applied to one object in the folder would be applied to all in the folder. This was really handy because this way we don't have to individually edit them so it saves a lot of time. 

The next part of the tutorial involved adding on box colliders and rigidbodys to the game objects. Doing this gives the game a way more lifelike feeling. 

One thing about Unity that I'm still having problems with is not having the video instructions anymore. Seeing the work being done first is easier than just reading a bunch of instructions in my opinion. 

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